The Ambient Occlusion I render out in Arnold.
The Tank model was originally from “Tanks tutorial” https://unity3d.com/learn/tutorials/s/tanks-tutorial I modified it using 3ds Max and texture it with Sub. Painter.
Click link for a 3d Veiw. https://www.artstation.com/embed/14443347
My main goal was to have the model swing a stick while running. I use the website Maximo. I uploaded the model up to the website and picked out the animations I wanted. Then I use 3D Max CAT Capture Animation to add the FBX files to my model.
At first, I had trouble trying to mix the two animations together and I was stuck for a while. It was until I realize that I can’t use a two-handed switch I need you one-handed because of the waste bone.
So I changed the capture animation. Now using an animation that only has one-handed swing and it works a lot better now.
First I like to point out I did not model any of these objects in the game. I simply put the models trying to set up a believable post-apocalypse grocery store. I had never use Unreal Game Engine 4 before. I have many differences with the size of the models being too small and the textures not being there. I have to reassign the textures for every model. Also it took me a longer than I thouth to put down the objects. Trying to make everything looked livedin and how would someone living there put suff down.